Saturday, 8 August 2020

Competition Post

 So first off I think it's worth sharing the top three for this TY event because the Regimenteers have done well indeed!

1. Blogger Pooch

2. Blogger me (!) 

3. Blogger Tank (and only because I beat him in round one!)

I didn't get enough photos, again, and a lot of the ones I did were not great. Sometimes I wish I could take a screen to block out the world around the tables and actually make the models-eye-view pics have a background.

Some few highlight photos

My Marines!

Blogger Pelarel's Best Army winning Brits



One of my opponent's PAH platoons.
The glossy windows, achieved with Tamiya gloss, are stunning.
Harriers have a crack at Blogger Pooch's Sheridans
Tank's Hind Ds do what they do best

Blogger Tank's tanks (!) close out his last round game with Blogger McBeth
Blogger Pooch's Sheridans looking cool.
 
 
My assertion that AA was a luxury was sorely tested. I got Frogfeeted. Again.

I also picked up some new buildings for my 15mm table, some SdKfz 251/Ds for my Normandy StuG Kompanie and a sweet new Inquisitor with a wee dragon.

Next Time

Something profoundly dull, like some painted models. I've got lots of half finished things on the deck at the mo so I'm going to try and get some of that done this week. 

Thursday, 6 August 2020

Pooch's July update

Another month of the year gone, and to be honest, I am not sure quite where it went! 

I made progress on a bunch of things, but finished very little. Hopefully next month will be different!

1. Paint a Kings of War Army- DONE

2. Create a table of terrain to support a game- In progress!
No further progress on this for July, I've still got a bunch of sprues that I need to build and paint.

3. Complete the 6mm Apocalypse Challenge- In progress!
This one I did do!

Two new Superheavies to round out a Superheavy detachment. The Shadowsword was built as is, and for the Stormblade I used a spare Plasma Blastgun from one of the Warhound Titans. It's ridiculously oversized, but still awesome.

The two new ones

My three Super Heavies


As well as that, I finished up another three Knights. I converted one to be a Knight Baron (for those who can remember them), with a Lance and a Battlecannon. 

House Hawkshroud is marching in force!

I really like the transfers that GW have produced for these

Close up on the Baron
4. Run a narrative campaign for the group

Club days are a bit scarce at present, so i'd expect this will run in the last few months of the year.

5. Add a new detachment to one of my 40k armies- DONE (but ongoing)

No further progress

6. Buy a starter box and paint all of it

Some progress made here, but it's still a secret for now.

7. Paint a Space Marine Heroes Series- DONE

8. Update a 15mm Napoleonic army for Blackpowder

McB has been looking closely at a different ruleset, but time hasn't been very plentiful to look at it. Soon!

9. Paint a stand alone force- DONE

1
0. Update and improve a table of terrain- DONE

11. Paint a Flames of War Army (In progress)

No progress on these in July, I'm painting something for August right now, and have lined up a tournament to take them to!

12. Finish what I should have finished last year- DONE

And that's it, on to August!

Pooch
Morty is pleased that the blogs have continued, but disapproving of the lack of completion this month...

Saturday, 1 August 2020

Competition Prep

I'm playing in a Team Yankee event in a week so this weekend's hobby time was mostly about prepping for that.

First off, I did the 20 trees I picked up from our local hobby shop in March specifically for this event to bulk out the forests on my 15mm table. I just wanted them to look more dense and I didn't have enough trees. So starting off with the exciting photo:
There are another dozen or so just like them. Thrilling stuff. Once those were done, I decided it was time to finish up some objectives for my TY army:

I know the dates are wrong for the series - it didn't start till the 90s but I don't care. As someone who can run Army and / or Marines, I decided that Harm and Mac were where it was at. Thanks to blogger Scotty for the spare billboard objectives (originally from Oli at Battlekiwi) to make these up.

Finally, much to my surprise, the new unit of AA that I ordered from Battlefront arrived in double-quick time (admittedly, less it's unit stat card) and so the list got rejigged to fit in these glorious LAV-ADs:


Arguably the coolest air defence platform for the US in TY, it's pricey at 8 points but offers up more mobility and multi-role utility compared to Humvee-mounted Stingers. I'd be curious about paying out 2 points more to have VADs and Humvee Stingers to see if there's value in having the two platoons, but I do like the fact that if an opportunity for ground attack comes, the GAU-12 on the LAV-ADs could be quite effective.

The kit is nice - a resin top and turret on the existing plastic LAV hull and wheels. Not a perfect fit by any stretch but nothing a careful bit of sanding and putty didn't fix. Also, being a brand new kit the cast is crisp with only one bit of flash to cut off and lots of nice detail. Pretty happy with how they came out too.


Next Time
TY event wrap up and as many photos of the cool stuff that's there as I can manage. I don't expect to do all that well but that's never been the point. We've also tentatively booked in some 500 point 40K to finally sucker in introduce Richard (from his Musings) and the rest of us to 9e 40K so I'm aiming to hammer out my Grey Knights into a 500 point form that I can try out. Only 11 models to paint. All silver. Fine.....

Saturday, 25 July 2020

Games AND Painting?!

Necromunda
We played a couple of games at the club on Tank Engine's finished TT Combat Underhive table. I didn't really track the game but wanted to show off his amazing work. It's a great table with lots of strange shapes and corners that gives that really messy underhive vibe that Necromunda evokes.

Cawdor Oversight Committee (i.e. long rifle...)

The Headsman taunts the local Enforcers

A Cawdor ganger advances, oblivious to the Delaque below

It was a lot of fun despite spending a lot of time looking up rules to make sure we got them right. Necromunda offers, at least for me, a level of detail in a skirmish game that I really like. A little bit more than 40K but a whole lot less than Infinity, without the commensurate complexity.

Scotty has a campaign up his sleeve for some time in the foreseeable future. It looks exceedingly promising.


Painting 
I've been bitten by the 15mm bug again and decided to replace or redo my Grenadier army to match the Winter / Spring styling of my 653 Schwere Panzerjager Abteilung. While the actual infantry wings it's way to me from Battlefront, I've started on some other things! 


 The 15cm SiG33 is basically my favourite unit and I've owned these since I started playing FoW back in....oh dearie me...the early 2000s? They're not quite finished since the snow isn't dry yet but hey, still counts.


I've also done up a platoon of Mark IVs from PSC. They're pretty nice models although I still hate models with schurzen. The whitewash is Tamiya white weathering powder and I love the way it works with the Winter / Spring look of the army by being really patchy and streaky over the Middlestone base.

I had hoped this would mesh really well with my 653 but it won't. Apparently my style of painting Middlestone has changed A LOT since I painted those Ferdinands so they'll probably need a repaint at some point to match. I might just be able to wash off the white and change the top layer of paint to match!

Next Time
More finished Winter Germans I think. I've got some Nebelwerfers and PaK40s that need their crew doing but painting 15mm is pretty straight forward these days! 

Saturday, 18 July 2020

Me? Paint more loonies? Yeah...

Since religious lunacy seems to be an underlying theme in almost every army I run in almost every game I play I have rather bought into it.

From distant shores arrived a new box of House Cawdor gangers for Necromunda, along with a Forgeworld weapons pack to open up a bunch of options in the list that aren't in the core box. I also


I decided to do half of them for the moment since staring down another 10 models would probably have been staggeringly demotivating! So here we are:

The close-combat crew are kind of neat. The Headsman is the key model (who might also stand in for my Gang Leader if I want....) as well as a chainglaive on the left and a two handed hammer on the right.
The hammer and axe on these models are two of my favourite bits of miniature design. They both look like they were made from railway spikes - the hammer tieing a dozen together to a handle and the axe looking like they've been forged together and hammered into the blade.

The new ranged models are more about delivering more cool ranged effects. The centre model is the most absurd heavy flamer I've seen in the 40K universe....ever. Who uses a candle to light their igniferous flamer juice?

The other two are a bit fun - on the left a simple pistol and a detonator for Cawdor Bomb Rats - he's going to deliver guided firebombs. On the right, a really cool long rifle. That model is going to serve as an overwatch sniper for the gang in the hope that I can focus on delivering the close quarters parts of the crew.

We're planning on some Necromunda on our club day next weekend so I'm hoping to give these a run and set fire to a bunch of unbelievers!

Next Time
Necromunda pics! Blogger Tank has been working on some new terrain for Necromunda and it looks AMAZING. I'll try and grab some pics of it if I'm not playing on it.

Otherwise I'm heading back to 15mm for a bit. I've had some new infantry arrive from Battlefront so will be working on a new Late War Grenadier company for a while. I've started on the new Questoris Knights for the Stupid as well and they're ticking along nicely.

Saturday, 11 July 2020

Practice makes....

...for slightly janky victories.

I played a couple of practice games of TY for an upcoming local competition. We've really taken to 100 point TY on an 8x6 and it really has the right feel to it.

This report needs to be prefaced with McBeth testing new dice. His d6 rolling is highly skilled and I had no expectations that this was going to be any different. It was quite different. When it was on it was on but when it wasn't, oh boy, it was not. Scorpions driving through woods, no problem. Hitting enough things or passing 3+ firepower rolls, they were frequently not on.


We played on Scotty's awesome table which, I think, has a very pleasing amount of cover and open spaces. We have been prone to playing on really tight tables which has probably meant that the knife fight that some armies need to play (including mine, I might add) has been somewhat more common than we probably would have liked.

I set up holding the central objective with my infantry and leaving the outer one largely undefended knowing it was likely to be assailed by Chieftans and I could reasonably move the infantry platoon to hold it and survive the experience. McBeth held his central objective with infantry and Warriors (!) and his left with a couple of Blowpipes and 3 Chieftans.

  
I set up my LAV-ATs with a commanding view of the table centre and easy access to oversight of the objective on my left. They duelled first with the Warriors (removing a couple) and then with the Abbots in the far distance. Removing 2 of the Abbots in the early turns meant that the repeat bombardments that they spent most of the game suffering did not materially affect the LAV-ATs.

I went for a quick and dirty road dash with a LAV platoon on my right, intending to either flank the Warriors or remove the Blowpipes and threaten that objective. We realised about here that if I'd placed them better I could actually have won the game on turn 2. Erk! They didn't survive the combined fire of the Blowpipes, Warriors and Chiefs, but I decided it was a cost worth paying to have one platoon take pretty much all McBeth's turn one fire.

I pushed my first M60A1 platoon up enough to get into a gunfight with the British Striker Swingfires. This is a hiding to nothing for the M60A1s but with some support from some LAVs and one REALLY lucky ATGM shot, I got them off the park. I did lose the M60A1s and the LAVs in the process though. 

A view down the table. My last LAV-25 in a gun battle with 2 Warriors. I lost.... At that point the Brit infantry advanced and were given a delightful greeting by the GPMGs on the LAV-ATs and the 40 mike-mikes on the AAPV7s. They spent most of the rest of the game pinned down. You can see the remnant of the Strikers on the rear of the hill as well.


On my right, these Chieftans spent most of the game stuck where they couldn't move into the open as the risk of ATGM from the LAV-ATs on one side and HMMWV TOWs on the other meant danger! As it turned out, that was where they needed to be.

This is the table at the end of Turn 5 or 6. We didn't get a lot of reserves and the shots we had on table were looking at long odds most of the time. You can see the last two Warriors in a gun battle with the HMMWV TOWs (ineffectual on both sides), the British infantry in the mid table fighting with the AAPV7s and the LAV-ATs. The Abbots are just out of frame on the right having withdrawn out of range of the LAV-ATs.

And then suddenly it was all on and I completely forgot to take photos. Again.

I got my last two platoons of M60A1s on and drove one up my right and one up the middle. McBeth's reserves all arrived a turn behind mine. His Chieftan HQ and second platoon advanced towards the objective on my left as I did to the objective on my right. Over the last three turns I drove the platoon on the right aggressively up the board towards the objective, covered by the HMMWV TOWs. A single Chief went down to a double bail from the HMMWVs. The Chiefs had a couple of good cracks at the M60A1s but to no effect.

We talked through the right course of action for me here - which was me aggressively charging. Our conclusion was that I needed to Blitz then move 14" with stabilisers to get on the flanks of the two Chieftans holding the objective. McBeth placed my M60A1s in exactly the right spot to not have to suffer concealment penalties. So 8 shots, needing 5+ to hit:

And the result:

It was a really good learning game for both of us. Figuring out just as I finished my first turn that I could have effectively won the game in turn 2 with LAVs making a turn 1 Road Dash to be on the objective and forcing McBeth to remove them or lose was a real moment and reminded all four of us playing practice games that the win conditions need to be remembered as they are slightly different from TY V1. I really like McBeth's list - those Warriors are AMAZING - and it looks gorgeous. The Warrior platoon is a really solid core and the Chieftain is a great tank. It also has access to a solid amount of ATGMs which, when you're running M60A1s is a real problem...

As a post-script, friend Shep arrived at the club and took McBeth's new dice for a test drive just to make sure it wasn't just McBeth's rolling that was the problem. Result of test:
I'll leave this to you, dear reader, to consider whether these d6s are haunted or not.

I went on to take on Pelarel's British infantry and yowzers, that was a tough game. There are SO MANY MILANs in that list and honestly, I was afeared for my M60A1s. I went after Pel's squishier units with my LAVs early in the hope that maybe I could keep enough of them alive to support my Marines getting into his infantry platoons. That really did not pan out. It was a real grind and while I cleared out most of Pel's light vehicles before his Challeys arrived, he removed most of my LAVs, most of my infantry and half my M60A1s without me having gained a lot of ground. It was only rushing my last remaining LAV-25s onto the objective while distracting Challeys with rear shots from a pair of insanely aggressive M60A1s and hoping that he missed the two LAVs with a bunch of shots from LAWs and Charlie Gs (and me making a last stand test to stay on the board as it panned out) that ended the game.

Bonus Photos
Because I totally didn't take any pictures of my game with Pel, I've included a couple I took of his sweet sweet Lynx choppers ITOWing Blogger Scotty's Leo 1s:


 And his amazing Harrier proxies, these Jaguars, after they cluster bombed some Leo 2s!
Next Time
Some finished projects. I've been doing a fairly radical reorganisation of my workspace and am slowly working out where things go and what's on the project list from now to December. We floated a game of Necromunda at the next club day and I have had some new bits for my Cawdor arrive from (gasp!) Forgeworld....

Saturday, 4 July 2020

Workbench again!

I went on holiday and I have to be honest, sitting in the hot tub while it's snowing was weirdly more appealing that sitting inside and hobbying. Even though I took a whole swag of stuff with me I did almost none of it. So I've been doing more assembly and preparing things over the last week including working through the initial prep of some more 15mm greatcoated Germans as the first shipment of 3 has arrived from Battlefront.

Apocalypse
It turns out that 2 knights isn't really a legal detachment in Apocalypse so I bought some more knights. Mistakes were made.



The Questoris Knights look quite different and are distinctly shorter than the Cerastus Knights. But I really like them and they'll look cool towering over all my Khornate infantry.

40K Grey Knights
Blogger Scotty hooked me up with this Strike Squad a while back and I've been getting around to it's assembly for ages. Boy oh boy did I enjoy this! They're crazy dynamic, well posed and brilliantly varied. I'm SORELY tempted to do more.


I've got a Rhino lying about someplace as well which think I'll use for these guys too. We've been talking about some 500 point 40K to get started with 9e and that should be a good motivation.

Next Time
Good question. Some WIP photos I think of some other bits and bobs I'm working on. I'm definitely in a make mode rather than a paint mode at the moment. I might even manage an actual sensible game report from next week's club day if I remember to take enough photos!