For what seems like forever I have been wanting to put on a game of the size that I see in wargames magazines and on blogs. You know the type: 28mm big battalions, excellent terrain, multiple players. Friday's game did not disappoint. The scenario we ran was one of Rick Priestly's that appeared in a Wargames Illustrated a wee while ago and saw the American force arrayed on the southern side of Birmingham Hill trying to race into position before Cornwallis' force got their. The Americans role was to prevent the British taking the hill and therefore cutting off the rest of the American army's line of retreat.
|The map from the scenario|
|View from the American right flank. Birmingham Hill is in view and the American brigades are blocked from view from the British Light and Grenadier brigades on the opposite side. Birmingham Meeting and Davis houses are in the middle.|
|American die rolling. Five dice, five 6's. Damned colonials.|
|1st and 2nd battalion of Guards. They smashed the (McZermof's) 1st Maryland Brigade then they themselves were broken by De Borre's (Scotty's) 2nd Maryland Brigade.|
|Hessians! "Damn you Frenchie, you'll take our pay and will damn well like it!"|
|4 brigade including what will become the Duke of Wellington's Own, 33rd Regiment of Foot.|
|Grenadiers. When not blundering to the right, they blundered to the left. I'm sure there is going to be a song written about that Ol' Blunderer, General McBeth.|
So that was Friday. Lots of people making lots of noise and rolling bad dice and annoying the serious gamers playing DBMM. Annoyingly, as it was Easter the pie shop was not open. Murder was almost committed but for a quick trip in the car towards Upper Hutt city where a lone champion of justice and good pastry was still open and doing a frickin' good trade!
Saturday dawned, and minus a few of the team whose brownie points had been loooong spent, we set up for another game. This time Mr Bailey, Mr Goldstone & Son, new boy Adrian and myself played the AWI scenario straight out of the Blackpowder rulebook. This time I took some photos!
The scenario pitted 'Gentleman' John Bourgoyne against some dirty revolutionaries lead by the completely trustworthy Benedict Arnold. The British, again commanded by me, having been ambushed by some minutemen, turned to face an onrush of continental regiments, Adrian helped the British push for victory over Bailey, Goldstone & Son. The British won the game, but lost one whole brigade and the surviving two brigades were in a terrible state.
|On the left are the dastardly American rebels. One long line of continentals on the left facing a smaller brigade of stalwart British on the right.|
|Led by Dearbourne's Light Infantry, the Continentals advance to the Western ford.|
|Fraser's (Adrian's) brigade double time to secure the British right flank and the Eastern ford. On their right are the marksmen and Canadian light infantry|
|One of the three 6pdrs covering the British line|
|The important turn. Under the finger of God (Mr Goldstone) the Continentals unleash a withering fire and quailed by the stern pointing, the British line battalions fail almost every saving throw.|
|The Highlanders hold on for three turns under intense pressure after their brigade broke. Ultimately, they failed one break test and ran.|
|We were not the only AWI game at the club on Saturday. There was also a 10mm refight of Guilford Courthouse. Some other club members were inspired by our Friday game and also brought down their collection of 28mm AWI. No pics though unfortunately.|
|The Guards brigade in 10mm! Looks like we may have more games of 28mm AWI in the future with so much interest in the period...|