All the Regimental Magpies (except for Prinny, who is refusing to give in to his magpieness) are using models out of our existing collections - I'm sure you'll see many photos of their respective warbands over the next little while. I've built my first one out of an old Mordheim warband I picked up some years ago - Savage Orcs and Forest Goblins:
|It's a wizard 'Arry! My Savage Orc Shaman|
|Savage Orc Big Bosses - a Treasure Hunter, a Knight and a Barbarian.|
|Some Savage Orc Men-at-Arms|
|Forest Goblin Archers|
|Savage Orc Archers - these are my Rangers|
|Forest Goblins - two Thugs, a Man-at-Arms and a Tracker|
|Spiders of Unusual Size|
My second warband (yep, have played 2 games. Already working on a second one.) is made up of some old GW High Elves. This warband is also missing a second wizard for an apprentice but as the GW High Elf range hasn't changed stylistically so much over time I should have more luck. I've also got an old Marienburger warband that has been thrown in the paint stripper on the off chance I can pick up a couple of Empire wizards on the quiet somewhere. Just in case, right?
So what do I think of the game? Well, like I said, I'm already working on a second warband (with a third to follow) so I must like it. :) It's certainly a lot of fun. The rules are simple and easy to understand and allow for lots of variations on gameplay. The combats are decisive and as the scenarios revolve around obtaining treasure as much as they do about fighting your opponents warband means that there's always the tactical decision making about which is more important to you as the player. The magic system is fun and having to select a spell list from across the schools of magic means there are literally hundreds of combinations of spells with goodness-knows which interactions might be in the offing. The game scales really well for multiplayer as well which I have really enjoyed.
Specific things I like:
- The ability to build a wizard and customise your spell list almost any way you please. It gives you the option to theme your wizard around just about anything you can think of. My Orc shaman is an Elementalist who goes for nuke spells and debuffs, exactly as it should be. My Elven wizard is going to be something quite different. Probably a Sigilist or a Chronomancer with buff spells and things that affect the game board.
- The generic soldier list allows the player to use whatever miniatures they have in almost any configuration they want. Brilliant.
- The scenarios are great - each has different features with different game effects. Some add an extra goal to the scenario and others add more hazards to the game board. I think having NPCs in a game with some simple rules to guide their behaviour is hilarious. I rather enjoy the idea that both players can cop it from mysteriously appearing wandering monsters.
- The campaign system - it was what I loved about Mordheim and Necromunda. I like the simplicity of the campaign system too - the upgrades go to the wizard, who in turn upgrades his apprentice. The soldiers don't get better themselves but you can buy better ones over time and get them nice, shiny magical goodness.
- The author! I've started frequenting the Frostgrave forum on lead-adventure.de and he's been hugely available to the community since the release of the game issuing clarifications on some of the rules almost as quickly as people ask them! I understand there's a bit of an errata in the works which is excellent. I appreciate an author who's prepared to support their game rules like that.
Is there anything I don't like? Not really! There are a couple of things that I'm not sure about if anything:
- Some of the spells feel a bit out of whack but a part of me thinks that we haven't quite figured all the interactions out yet. Telekinesis and Leap seemed to be the big bug-bears from our first couple of games.
- I worry about the possibilities of warbands getting seriously out of control in the campaign - I earned enough gold in my first game to add an apprentice and still had enough gold left over to upgrade all my cheap soldiers to some seriously high end troops. By the end of my second game I was able to buy myself magic items.
I think both of these are resolvable easily enough. The first will come with time and more gameplay and I suspect the second is probably me making more of an issue out of it that it actually is.
Anyway, if you've not tried it, I can heartily recommend giving it a go. Our last gaming day was the most laughs we've had in ages and I think we're all looking forward to more!