Saturday, 28 September 2019

Neeeeeooorrrrrrrrmmmmmmmmm!

So I know I said last week that blogger Pel and I would be trying out our first Zone Raiders game but to no avail. Sadly, he had family commitments and couldn't make club day so we'll postpone that game for another day. Instead, I joined Tank, McBeth and McBeth Jnr for a couple of rounds of Aeronautica Imperialis.

A review of sorts
Let me preface this by saying I wanted to hate this game. I wanted to hate it so much. I wanted to complain about the hex based map, clunky mechanics, the sameness of the game, the stupid scale of the models and all sorts of other things. I wanted to hate it so I don't have to buy sweet sweet 10mm scale Corvus Blackstars.

And I can't. I can't hate it at all. This game is a hoot. It was great fun, full of flavour and very slick. I'm not going to go through the mechanics or anything like that but I'll point out the things I enjoyed about the game and the things I didn't (spoilers: there's only 2)

The game is pretty straight forward - I go, you go - with a couple of tweaks to the turn order depending on circumstances. The players determine manoeuvres and then zoom their planes about, going faster or slower, gaining or losing height (and speed as a result). You pick your manoeuvres before you find out who's going first and if you get it wrong, this is the result:
The immediate aftermath of that shot was the Fury being shot down and the Thunderbolt taking three Ork Dakkajets in revenge. It was an astonishing round of shooting that kept Tank and I in that game! 

Anyway, a further point about the moving - the manoeuvres give you so much flexibility with how and when you perform your turns and things that the dogfights are really just that. It feels odd at first but once you get used to the abstraction, it's excellent for gameplay. Compared to the durdling turns of something like X-Wing, it's a much more exciting way to play too.
Getting your manoeuvre choice right! 
The flavour is definitely embedded in the game. The Imperial planes are well armed and tough, trained for manoeuverability and mid-range combat. The Orks are stupid fast, lightly armoured and very heavily armed for close range combat. Ork Dakkajets are 25% faster than Thunderbolts but the Thunderbolt pilots have access to some quite shenaniganery turns that the Orks can't do. Ork Bommers are insanely heavily armed and quite a lot faster than Marauders which are much more brickily traditional.

Finally, the models are amazing. It's very easy to pick the Thunderbolt Fury from the Thunderbolt just by checking out the nose guns. The detailing is clear and they look genuinely like scaled down versions of the 28mm equivalents. The ball mounts for the planes also let you tip your planes side to side or up and down to go along with your neeeeeooorrrrrrrrmmmmmmmmm noises
Thunderbolt (left) and Thunderbolt Fury (right). Note underslung nose guns.
Dakkadakkadakka
Are there some negatives? Yes. The scale still annoys me. <rant> I get that it's the same scale as Adeptus Titanicus. I get that 10mm gives you some opportunity to make some really beautiful models (GW are SO good at this and I've already said, but it bears repeating, the models in AI are amazing) but can we just admit that Epic scale games are coming back. Please? Apocalypse is fine (and we will be trying it in 6mm in 2020. Stay tuned for that) but FFS. </rant>

The only other bugbear is an old chestnut. It's currently a two-faction game and there are only five or six available models for it. It feels like it has all the design space to add in all the flyers from the regular 40K universe and from Forgeworld but they aren't there and there's been no evidence, one way or the other, that the game is going to go wider. I assume it will - GW has some great models in this space - but I will wait and see before I leap into this particular game.

Also, I played a game of 40K with McBeth Jnr yesterday. It was rough for him without enough serious AT to scare a Leman Russ (until some Grey Knight Paladins ripped it a new one) and his saves were just dire which is funny when you're the Guard player shooting down Space Marines with flashlights. Anyway, the highlight for me was this:
Something something walk me closer something something
In which Inquisitor Karamazov spent umpteen turns fighting Black Templar assault marines. The Throne of Judgement's Stompy Feet stomped good. He at least survived where Greyfax was cut down easily by the Emperors Champion and my third Inquisitor died to Storm Bolters. Yep. Grim.

Next Time
Goodness knows. I've still got dudes to finish for Warpstorm and I've managed to acquire some original Imperial Guard Stormtroopers who need stripping (and repainting for that event) so I need to crack on. I've also recently acquired a very nice Druid from Hasslefree who will be a character in an upcoming run at the Warhammer RPG dropping in as an Amber Wizard.

3 comments:

  1. Agree with your thoughts on AI. The sooner they expand this the better - cos it’s a terrific game.

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  2. Great hear you guys enjoyed this... after our first go I knew you would! I agree with all you say, though the scale doesn’t concern me TBH... I never really played Epic back in the day so the issue 10 to 6mm doesn’t affect me so much. Plus that said I probably prefer to paint 10mm than 6! ;)

    Whilst I can’t say for definite I think GW has plans for more expansions in the game ... you just have to look at the plane manoeuvre chart to see there’s some like 8 option and the planes in the core set only go up to the 5th one.. so something exotic me thinks is coming up to reach those greater manoeuvrabilities... eldar . ;)

    Plus the novel that was released alongside it Wings of Blood feature imperium vs Chaos so I think we can look forward to more factions coming... just give them time... that’s my guess anyway...
    Anyhoo glad you guys enjoyed it!

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  3. Did somebody say Eldar? I'm in :)

    And speaking of 10mm - what about the Victrix announcement of 12mm WW2? Looking forward to seeing it on the table top to compare with some FoW stuff. The masters looks amazingly detailed for that scale.

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