Victory at Sea
This was going to be a whole game report but Tank and I got super into it after the first turn when this happened:
The HMS Urge came up from the deep and fired on the RM Conte di Cavour and the one torpedo that snuck through the belt managed to completely disable her engines. Conte's escorting MAS Boats had a good blat at sinking the Urge with depth charges once they knew she was there but it took a couple more turns.
I ran some dive bombers into the HMS Neptune, the RM Aquila finally saw play and by the time Conte had repaired her engines (miraculously) she tried super hard to sink the HMS Belfast and failed SO hard. It was a lot of fun.
This game has reminded me that, aside from it's sometimes incomprehensible rulebook, Victory at Sea with the revised points is a solid game. I'd love to see some more support for the many, many, many, ships that are in the rules that don't yet exist in the world. I'd happily build out the Italian fleet and no mistake!
Underworlds
Otherwise, I've been getting stuck right into painting up some more of my Underworld's warbands.
Rippa's Snarlfangs were one of those model sets I saw in the Underworlds releases and decided they were amazing and that I should have them. So when I found a set, they were acquired and painted. I love how they've come out and though their first outing against Scotty's Idoneth was not successful, I can really see how they work and I think they'll be great fun to play.
Notably, we've NEVER managed to take a single photo of our games so far which I think tells you how much we're enjoying them.
Next Time
I can promise you more Underworlds warbands and some more 15mm Renaissance cavalry!
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