Saturday 20 April 2019

Models and ramblings

Guardsmen! 
Wielding arguably the worst weapon combination in a Guard army in 40K, the missile launcher and grenade launcher, is the support section for my second squad. Squad one was lascannon / melta, two is rockets and grenades and the third is the rapid fire squad with an autocannon and plasma gun. A quick pic:

Whoosh!
The assault section for this squad comes next, and then I'll be onto the final Guard squad to fill out the platoon. It's not been as much of a grind as I anticipated.

Macchi!
This came out of a mysterious box of mystery that Scotty won in a raffle at Charicon. As no one else needs a Macchi C.202 for Mid War Flames of War, it came my way. It was painted, but I've washed and highlighted it and added the yellow cowling and the white nose. I'd like some numbers and things for the hull. I'll need to go and have a dig through my transfers folder to see what I can find. In the meantime, it'll do:

Neorrrrwwwww! 


Nationals! 
So this was going to be a long-ish report, but I completely forgot to take any pictures and, TBH, you've seen two of my three opponent's armies on here before! Blogger Pel ran a hilarious easter egg driven Firestorm in Switzerland (!) and gave all the losers cheese. It was epic.

I played three games - two against WARPAC Tank companies and one against a WARPAC BMP company. The first game was basically a replay of my game with Pooch at Charicon, but with McBeth in command. This time, my dice weren't awesome but they were good when they needed to be and eliminating most of McBeth's AA early, and surviving a gun battle with some T72Ms was critical to making it through the game intact.

The second game, against the BMP horde, was frustrating as hell. I hate playing that army. It isn't fun and it isn't even challenging for the BMP player. It was an interesting game while it was nighttime because I could hide relatively successfully from the BMPs, but once the sun came up, I lost most of my power in one turn. Game over.

The last game looked seriously dire against Scotty when I lost a bunch of M60s cheaply against T72s (I know not to get into a gunfight with them but my choices were limited!) but his inability to roll 6s to hit my Hammerheads that were holding the objective meant that I had three turns to get reserves on and quietly shred his back lines. He was justifiably frustrated and we called it a draw when I got enough vehicles onto the objective that his killing one a turn was never going to end but if he popped my last couple of tanks, which wouldn't have been hard with T72s, we'd have timed out and that was half an hour neither of us could be bothered spending!

Lessons? Tank and I will be taking double M60s to Panzerschreck and taking 4 A10s instead of 4 Harriers. It's worth the cost I think. My last game with Scotty was testament to the need for some insanely long-range, unstoppable AT to deal with those tail end of the game shenanigans against tough targets.

Next Time
More Guard, I expect. I'm pushing through the infantry at a fair clip and just trying to get it done. I have acquired a Valkyrie as well, which I'm looking forward to getting into, but I need to get hold of some door guns for it because it can have door guns. So it should.

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